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Merging the gap between physical and virtual realities: A pilot study on the role designed props play in creating a more immersive virtual experience
The Design Journal Pub Date : 2023-05-24 , DOI: 10.1080/14606925.2023.2215420
Noha Fouad 1 , Guy Bingham 2 , Lionel Dean 1
Affiliation  

Abstract

Virtual Reality (VR) technologies have gained momentum in various fields, including art and design, where it plays a significant role in modelling, prototyping, and testing. However, most VR headsets offer only visual and auditory inputs, leaving other senses unintrigued. This study has two objectives: First, to investigate whether a physical prop can create a more immersive experience. Second, to establish the relationship between the physical prop and memory retention of the virtual experience. Two VR rollercoaster conditions were created: one where participants simply sat on a chair, and another where they were secured in with a harness. Various qualitative and quantitative data collection methods were used, including physiological, observational, and self-reporting techniques. Biosensors were used to measure heart rate, breathing rate, skin conductance and brain activity, in addition to a survey. Early results confirm a positive correlation, with varying degrees, between the use of props in immersion and memory retention.



中文翻译:

融合物理现实和虚拟现实之间的差距:关于道具设计在创造更身临其境的虚拟体验中所扮演的角色的试点研究

摘要

虚拟现实 (VR) 技术在包括艺术和设计在内的各个领域获得了发展势头,在建模、原型设计和测试中发挥着重要作用。然而,大多数 VR 耳机仅提供视觉和听觉输入,而对其他感官不感兴趣。这项研究有两个目标:首先,调查物理道具是否可以创造更身临其境的体验。其次,建立虚拟体验的物理道具与记忆保留之间的关系。创建了两种 VR 过山车环境:一种是参与者简单地坐在椅子上,另一种是用安全带将他们固定在其中。使用了各种定性和定量数据收集方法,包括生理、观察和自我报告技术。生物传感器用于测量心率、呼吸频率、除了调查之外,还包括皮肤电导和大脑活动。早期结果证实,沉浸式道具的使用与记忆保留之间存在不同程度的正相关关系。

更新日期:2023-05-24
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